Compute the boolean union of two simple blueprints.
Segments each blueprint at their intersection points, discards segments inside the other shape, and reassembles the remaining curves.
First blueprint operand.
Second blueprint operand.
The fused outline, a Blueprints if the result is disjoint, or null if the operation produces no geometry.
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Both blueprints must be closed. For compound or multi-blueprint inputs, use fuse2D instead.
Compute the boolean union of two simple blueprints.
Segments each blueprint at their intersection points, discards segments inside the other shape, and reassembles the remaining curves.