Compute the boolean intersection of two simple blueprints.
Keeps only the segments of each blueprint that lie inside the other, producing the overlapping region.
First blueprint operand.
Second blueprint operand.
The intersection outline, or null if the blueprints do not overlap.
null
Both blueprints must be closed. For compound inputs use intersect2D.
Compute the boolean intersection of two simple blueprints.
Keeps only the segments of each blueprint that lie inside the other, producing the overlapping region.