brepjs API Reference
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    Function offsetMesh

    • Offset a mesh by distance via a true-SDF iso-level shift: voxelize an FWN-signed SDF, subtract distance, then Surface-Nets contour it back.

      distance > 0 grows the surface outward, < 0 shrinks it inward. Returns a KernelMeshResult in world coordinates (a single face group, no UVs).

      Parameters

      Returns Result<KernelMeshResult>