Offset a mesh by distance via a true-SDF iso-level shift: voxelize an FWN-signed SDF, subtract distance, then Surface-Nets contour it back.
distance
distance > 0 grows the surface outward, < 0 shrinks it inward. Returns a KernelMeshResult in world coordinates (a single face group, no UVs).
distance > 0
< 0
Optional
Offset a mesh by
distancevia a true-SDF iso-level shift: voxelize an FWN-signed SDF, subtractdistance, then Surface-Nets contour it back.distance > 0grows the surface outward,< 0shrinks it inward. Returns a KernelMeshResult in world coordinates (a single face group, no UVs).