Repair a (possibly non-watertight) triangle-soup mesh into a closed surface:
voxelize an FWN-signed SDF, then Surface-Nets contour it back to triangles.
The FWN sign classifies inside/outside even on holey input, so a mesh with
missing faces still yields a watertight result (ADR-0013 §11). Returns a
KernelMeshResult in world coordinates (a single face group, no UVs).
Repair a (possibly non-watertight) triangle-soup mesh into a closed surface: voxelize an FWN-signed SDF, then Surface-Nets contour it back to triangles.
The FWN sign classifies inside/outside even on holey input, so a mesh with missing faces still yields a watertight result (ADR-0013 §11). Returns a KernelMeshResult in world coordinates (a single face group, no UVs).