Hollow a solid mesh into a shell of the given inward thickness: voxelize an FWN-signed SDF, take max(solid, -(solid + thickness)), then contour it.
thickness
max(solid, -(solid + thickness))
thickness must be finite and > 0 (inward-only). Returns a KernelMeshResult in world coordinates (a single face group, no UVs).
Optional
Hollow a solid mesh into a shell of the given inward
thickness: voxelize an FWN-signed SDF, takemax(solid, -(solid + thickness)), then contour it.thicknessmust be finite and > 0 (inward-only). Returns a KernelMeshResult in world coordinates (a single face group, no UVs).