Draws an arc of circle by defining its end point and the bulge - the maximum distance between the arc and the straight line going from start to end point in units of half the chord. The end point is defined by its horizontal and vertical distances from the start point.
Draws an arc of circle by defining its end point and the bulge - the maximum distance between the arc and the straight line going from start to end point.
Draws an horizontal arc of circle by defining its end point and the bulge
Draws an horizontal arc of circle by defining its end point and the sagitta - the maximum distance between the arc and the straight line going from start to end point. The end point is defined by its horizontal distance from the start point.
Draws an arc of circle by defining its end point and the sagitta - the maximum distance between the arc and the straight line going from start to end point. The end point is defined by its horizontal and vertical distances from the start point.
Draws an arc of circle by defining its end point and the sagitta - the maximum distance between the arc and the straight line going from start to end point.
Draws an arc of circle from the current point as a tangent to the previous part of curve drawn. The end point is defined by its horizontal and vertical distances from the start point.
Draws an arc of circle from the current point as a tangent to the previous part of curve drawn.
Draws an arc of circle by defining its end point and a third point through which the arc will pass. Both points are defined in horizontal (x) and vertical (y) distances from the start point.
Draws a vertical arc of circle by defining its end point and the bulge
Draws a vertical arc of circle by defining its end point and the sagitta
Draws a generic bezier curve to the end point, going using a set of control points.
This is the generic definition of a bezier curve, you might want to use either the quadratic or cubic (most common) version, unless you know exactly what you are aiming at.
Draws a cubic bezier curve to the end point, using the start and end control point to define its shape. This corresponds to the most commonly used bezier curve.
If you are struggling setting your control points, the smoothSpline might be better for your needs.
Draws a cubic bezier curve to the end point, attempting to make the line smooth with the previous segment. The end point is defined by its distance to the first point.
It will base its first control point so that its tangent is the same as
the previous segment. You can force another tangent by defining
startTangent.
You can configure the tangent of the end point by configuring the
endTangent, either as "symmetric" to reproduce the start angle, as an
angle from the X axis (in the coordinate system) or a 2d direction (still
in the coordinate system).
The start- and end- factors decide on how far the control point is from the start and end point. At a factor of 1, the distance corresponds to a quarter of the straight line distance.
Draws a cubic bezier curve to the end point, attempting to make the line smooth with the previous segment.
It will base its first control point so that its tangent is the same as the previous segment.
The control point relative to the end is by default set to be in the
direction of the straight line between start and end. You can specify the
endSkew either as an angle (in degrees) to this direction, or as an
absolute direction in the coordinate system (a Point).
The start- and end- factors decide on how far the control point is from the start and end point. At a factor of 1, the distance corresponds to a quarter of the straight line distance.
Optionalconfig: SplineOptionsDraws an arc of ellipse by defining its end point and an ellipse. The end point is defined by distances from the start point.
The shape of the ellipse is defined by both its radiuses, its angle relative to the current coordinate system, as well as the long and sweep flags (as defined for SVG paths)
Draws an arc of ellipse by defining its end point and an ellipse.
The shape of the ellipse is defined by both its radiuses, its angle relative to the current coordinate system, as well as the long and sweep flags (as defined for SVG paths)
Draws an arc as half an ellipse, defined by the sagitta of the ellipse (which corresponds to the radius in the axe orthogonal to the straight line). The end point is defined by distances from the start point.
The sweep flag is to be understood as defined for SVG paths.
Draws an arc as half an ellipse, defined by the sagitta of the ellipse (which corresponds to the radius in the axe orthogonal to the straight line).
The sweep flag is to be understood as defined for SVG paths.
Draws an horizontal line of length distance from the current point
Draws an horizontal line to the x coordinate
Draws a line at the horizontal distance xDist and the vertical distance yDist of the current point
Draws a line from the current point to the point given in argument
Draws a line from the current point to the point defined in polar coordinates, of radius r and angle theta (in degrees) from the current point
Draws a line from the current point to the point defined in polar coordinates, of radius r and angle theta (in degrees) from the origin
Draws a line from the current point as a tangent to the previous part of curve drawn. The distance defines how long the line will be.
Draws a vertical line of length distance from the current point
Draws a vertical line to the y coordinate
Stop drawing, make sure the sketch is closed (by adding a straight line to from the last point to the first) and returns the sketch.
Stop drawing, make sure the sketch is closed (by mirroring the lines between the first and last points drawn) and returns the sketch.
Stop drawing and returns the sketch.
Sketchers allow the user to draw a two dimensional shape using segments of curve. You start by defining where your sketch will start (with the method
movePointerTo). Each sketching method corresponds to drawing a curve of some type (line, arc, elliptic arc, bezier curve) to a new point. The next segment will start from the end point of the previous segment. Once you end your sketch you will receive aSketchobject that allows you to give some three dimensionality to your finished sketch.