Offset a B-rep shape by distance: tessellate it, then run offsetMesh on the resulting triangle soup. distance > 0 grows outward, < 0 shrinks inward. Threads a meshing failure straight back as an err(...).
distance
distance > 0
< 0
err(...)
Optional
Offset a B-rep shape by
distance: tessellate it, then run offsetMesh on the resulting triangle soup.distance > 0grows outward,< 0shrinks inward. Threads a meshing failure straight back as anerr(...).